board game club
Checkers, also known as Draughts, is a challenging and fun board game. Checkers supports both 1 and 2 player gameplay, so you can play against your friends or test your skills against a challenging computer opponent. 3 AI levels of gameplay (beginner, expert, master) lets you keep having fun as you improve your game. Checkers is the classic game for the iphone and ipod touches

Features

  • Outstanding three AI level: beginner, expert and master
  • Customize player avatar and configure player name
  • Undo function, ability to undo move
  • Configurable Score track and auto rank players
  • Quick response time
  • Piece moving hint, highlight possible moves
  • Multiple language support: English, Japanese and Chinese/li>
  • You can play multiplayer head-to-head games using iphone/ipod touches, just collect your devices via Bluetooth. Or you can play against friend or the challenging computer on the same device
  • Save the game before quit, then you can continue the game next time
  • Great graphic and sound effects

Screenshots

Rules

  1. Checkers is played by two players. Each player begins the game with 12 colored discs.
  2. The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her.
  3. Each player places his or her discs on the 12 dark squares closest to him or her.
  4. Moves are allowed only on the dark squares, so discs always move diagonally. Single discs are always limited to forward moves (toward the opponent).
  5. A disc making a non-capturing move (not involving a jump) may move only one square.
  6. A disc making a capturing move (a jump) leaps over one of the opponent's discs, landing in a straight diagonal line on the other side. Only one disc may be captured in a single jump; however, multiple jumps are allowed on a single turn.
  7. When a disc is captured, it is removed from the board.
  8. If a player is able to make a capture, there is no option -- the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
  9. When a disc reaches the furthest row from the player who controls that disc, it is crowned and becomes a king. One of the discs which had been captured is placed on top of the king so that it is twice as high as a single disc.
  10. Kings are limited to moving diagonally, but may move both forward and backward. (Remember that single discs, i.e. non-kings, are always limited to forward moves.)
  11. Kings may combine jumps in several directions -- forward and backward -- on the same turn. Single discs may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
  12. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's discs have been captured, but it could also be because all of his discs are blocked in.